Updating ... THE THING
Update time! I don't really have a lot I want to say in this medium that I haven't already said in others. This is the cause of the slow updates.
So let's see. The last update was about 2 weeks ago, so I guess I should sum up the last two weeks.
No class! There were two weeks of tests, the last one of which I had no tests. So I spent most of the week taking long walks, reading Kafka, and spending time with Isa (not necessarily at different times). Yes Lane, I also programmed a bit.
Speaking of programming, right now I'm still [not] working on Tank!Game3. There seems to be some guy that wants to do the models. That sounds really vague, but that's the about all I know. Lane gave me the AIM name of some artist he knows through Seth, and I spoke briefly with him. Having an artist-slave would be very motivating but I'm not getting my hopes up. Apart from tankgame, I'm also writing a small pointless "game" about a ball that crashes through walls. I just felt like playing with a physics engine.
I think this is the first time I've written so much about programming on this thing. I always call it that, don't I? This thing. I think of a lot of crap to write about here. Stupid observations and stuff. I always forget about them before I feel like making a post.
So let's see. The last update was about 2 weeks ago, so I guess I should sum up the last two weeks.
No class! There were two weeks of tests, the last one of which I had no tests. So I spent most of the week taking long walks, reading Kafka, and spending time with Isa (not necessarily at different times). Yes Lane, I also programmed a bit.
Speaking of programming, right now I'm still [not] working on Tank!Game3. There seems to be some guy that wants to do the models. That sounds really vague, but that's the about all I know. Lane gave me the AIM name of some artist he knows through Seth, and I spoke briefly with him. Having an artist-slave would be very motivating but I'm not getting my hopes up. Apart from tankgame, I'm also writing a small pointless "game" about a ball that crashes through walls. I just felt like playing with a physics engine.
I think this is the first time I've written so much about programming on this thing. I always call it that, don't I? This thing. I think of a lot of crap to write about here. Stupid observations and stuff. I always forget about them before I feel like making a post.

2 Comments:
yes walls must be smashed by balls. They simply must be penetrated.
By
Chi, at 7:46 AM
Kelly, that sounds horrible enough to watch. You know, for kicks. Or to cry.
By
Brien, at 10:59 AM
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